2009年7月7日 星期二

Toolkit that I don't want to loose_HR T/D

recruiting related:

1. 分享我找工作的履歷表寫法

2. 請各位高手直接對我的自傳給點建議

3. 別貿然寄出履歷 & more to learn

4. 撰寫英文履歷表需符合英文時態 (very popular blog)




1. Dice

2. Vault

3. Indeed, w/ many instructional positions

toolkit that I don't want to loose_Strategic Partner

Strategic partner:


Interesting research topics


尹衍樑 組織變革策略對組織承諾之影響研究--以潤泰工業股份有限公司電腦化為例

2007年12月2日 星期日

Reflection on Dr. Bonk’s presentation of 15 stories for 15 years

I am glad that I did attend to this talk. The first reason I was pleased is because I saw people who are interested in online learning from different places firsthand through video conferencing. Second, I realized that there could always be fun in a presentation. This time, Dr. Bonk used “Pick a Story” as a mean to gave attendees pleasure. He fulfilled the learner-centered to this talk. It was a wonderful experience. I had known that entitle is a big challenge for both a research and a presentation in my undergraduate. But I think it might be easier to entitle if there is a story behind the title.

I don’t want to postpone the progress of my critical friend, Chris, so I just write a few points that impressed me most.

1. 2001: You were in, but you were never there.
The story of this was that someone was curious about why can Dr. Bonk was in the European AERA in Finland, but he was never there. Bonks’ tip was that respond first or second and respond to controversial ones. Guess about the outcome of transcript for blended learning among Korean, Americans, and Finland, who are the most social, theoretical, and pragmatic? Don’t peep at the next paragraph.

The answer is that Koreans are the most social, Americans are the most pragmatic, and the Finlanders are the most theoretical. Um…interesting.

2. Definitely, UStream, Mixxer and languagee exchange, and LiveMoca were good recourses I should share with my friends. We just talked about how to improving English yesterday late night. We all found that even though passing TOFEL or GRE test, it does not mean that we are competitive enough to speak up in a seminar or an interactive class. We don’t want someday when we back into Taiwan, our English skill (especially speaking skill) still need to be improved. As a result, we considered IEP or academic classes and exchanged information about this two kind of courses very much. I think these language exchange websites can help in some way.

3. I was thinking why Modeling is the hardest part on the online learning… If you know the answers please tell me. I will post the revised version when I got the answer to this question.

Partnership for 21st Century Skill slides reflection:

A presentation of key findings from a national survey of 800 registered voters conducted September 10-12, 2007.

➢ 42% feel that other developed countries are doing a better job than the U.S. preparing their children for the jobs of the 21st Century;
➢ 39% feel that the U.S. is doing a better job than other developed countries preparing our children for the jobs of the 21st Century; or,
➢ 13% feel that the U.S. is performing about as well as other developed countries.

“Many American people express concern other developed countries are doing a better job than the U.S. at preparing children for 21st Century jobs.”
This impresses me because U.S. citizens really care about their children’s competition of future and try their best to envision blueprint for 21st Century skills for children toward future. I really hope that every country has this kind of foresight to prepare a well-designed and organized structure for our kids. It will be happy to see our future with hope. From history, we should always keep remembering that countries that cannot align to changes of the trend would be eliminated.
In this article, they also examine what schools are not doing well including: (1) students are not “workforce ready.” (2) They do not have the breadth of skills to succeed in today’s world. (3) They are not well-rounded enough. This article investigates Americans’ eyesight from a macro view then go into survey what schools should do better in a micro point of view comparatively. The conclusion about this is“99%Of respondents feel it is important to our country’s future economic success that our children learn these 21st Century skills, such as computer and technology skills, critical thinking, self-direction, and communication skills. 81%say very important”

In my observation, Americans from the highest hierarchy to common people take this issue seriously. A week before, one visiting scholar’s wife from Taiwan told me that she now understand why Americans are strong and what makes them doing a good job on leading the world. She takes her forth grade child to go to elementary school in Bloomington and finds that teachers in America always teach their students in a creative way. Teachers seem to cultivate students to think on their own, have their opinions, and find the possible solution to solve those problems. For example, problem-based learning, game-based learning, and situation learning etc. is prevailing in U.S.A. now. As I know, it’s a bit different from past education in United State as well. The educative way is advanced in the world, but Americans still think there should be a re-examination for the purpose of their educational system. They think they have to progress. Let’s look back to Taiwan.Taiwan’s education needs to catch up because we are far behind, in my personal point of view. Most teachers in Taiwan complaint about the time is not enough to arrange this kind of activity in class because there are so many information and knowledge need to be taught in class so their students can get more chances to enter a good and higher school. The problem is here, we should not think that students are only receptors; they have their personal interest from their childhood. More important, they have to bring up the skill of always thinking on their own. (I am glad to say technology can help, plz see the next paragraph. I need to have a complement to the limitation of vision toward learners’ role in Taiwan. From my understanding this is really due to traditional Chinese thought, but I do not plan to explain it here. If you have interest, you can ask me or email me.) Americans always think before head with insight, with so many people paying attention to this issue at a time, and they do not fear to try or change.

In Dr. Bonk’s article, “Sharing the journey to UAE HCT…” He witnessed part of the mass burial firsthand when conducting his master’s degree research in a number of schools in Wisconsin during the summer of 1987. (Wow, I was three! How advanced the education in Wisconsin was!) Bonk said, “We had students using dozens of convergent thinking software packages intended to enhance logical thinking, problem solving, hypothesis testing, classification skills, deductive reasoning, and inferencing as well as a similar set of divergent ones for fostering originality, brainstorming, spatial reasoning, recognizing patterns and relationships, and designing original works in poetry, art, drawings, animations, and music.” How gorgeous those software packages are. I would like to know students and parents’ feeling and thought toward such technology tools. Besides, I agree with Bonk’s result, “technology was a cognitive tool to enhance human thinking and reasoning.”
Using educational technology to enhance learning seems to provide powerful means to augment possibility of achieving these objectives and goals. Otherwise, I think it’s vital to have people dedicating to design the learning system for future needs, so I approve of this quote, “The inventor of the system deserves to be ranked among the best contributors to learning and science, if not the greatest benefactors of mankind.”--- Josiah F. Bumstead

Week 14. Reflection Two-Alternative Reality Learning: Massive Gaming, Virtual Reality, and Simulations

I was surprised to know that people can really earn money from the second life. Consumers glance and purchase the merchandise in the shopping store of second life, then the real good will be at your hand in real life! Everything in second life can be real through online technology. Sara also mentioned that there are so many things you can do in second life, but not in first life. For example, she let her students pick up their avatars like pumpkins and made them adventured to the places she assigned such as a bar, a public place with crowded people. She successfully educated her students what “placing oneself in other’s position” is. Those students indeed understood what is obese feel like, and they also learned from community as well. She also utilized second life to enrich variety of possible topics such as presenting yourself as a researcher. Maybe in the future of second life, we can pick up avatars and use masks to present who we want to mimic in the virtual classrooms. In this way, it’s more authentic and easy for users and learners to place themselves in a history context if the interface can provide this service.

Can you think about ways to connect second life to existing and emerging technology? Some people can. Here is an example, on the website of the TV program, Gossip girl (you can also search on “CW” channel online), there was built a second life to let people who are interested in fashion and current development of the episode to talk and play or even dance in that community. If you want, you can have a coffee social with the main actors and actresses there. (http://cwtv.com/thecw/gossipgirl-uppereastside)

I also want to mention one of the articles I read this week, “Game-based learning: Present and future state of the field” wrote by Squire. He pointed out that virtual university and virtual leaders are in the absence of learning theory. It’s our chance to contribute our knowledge and profession into this field. This article provided many cases from corporation and military settings to see current and future vision of the field, game-based learning. For example, the Woodrow Wilson sponsored Serious Games Initiative Company sells experiences that not only train skills but also convince workers to take up the “subjectivity” of the company. The vision to awake employees’ subjectivity truly inspires me. I think we should also think about this in our education field as well. I still remember there was a fight among professors in school of business in my university. They argue about should or should not let freshman taking core courses like Chinese, History, or Art and humanity. Some deem those courses as useless for future need when getting jobs; others think that we should retain those unless we want to lose our origin. Why not give students chances to take up “subjectivity” of the school? Why not let students decide?

It was so exciting when I read the paragraph about emerging framework, it said: “The experience of using the learning map is quite fun. The images evoke nostalgia, and immediately tie the brand and lesson not just to an abstract pedagogy but to personally meaningful experiences.” It reminded my original intention to pursue a master degree in IST, which is that learning how to build an educational environment that can arise enthusiasm of learners to learn based on their personal and meaningful experiences. It was also valuable to know instructional designers in the near future should be people who think holistically, imagine user scenarios, and understand the culture of organizations.

Among the research questions, I am particularly interested in identity issue and Interface issue (Human Computer Interaction). I am so excited to see the possibility to build a new system for lifelong learning in second life. Just like Chris said, I am sure as well this posting will not be the last one in my blog.


Squire, Kurt (2005, February). Game-based learning: Present and future state of the field. The Masie Center. Retrieved July 4, 2007, from http://www.masieweb.com/research-and-articles/research/game-based-learning.html or http://www.masieweb.com/dmdocuments/Game-Based_Learning.pdf

Week 14. Reflection One-Alternative Reality Learning: Massive Gaming, Virtual Reality, and Simulations

Dr. Bonk invited Intellagirl, Sara to have a talk about second life this week. It’s really cool to listen to Sara, who really has the experience teaching in second life. In the front of her slide, “Understanding New Pedahohies in Virtual Environment” she gave her definition to Web 2.0 that is very clear: Prosumer (Producer and consumer), Remote Application, Social, and Application Program Interface. Then she led us to rethink destination and how we teaching in education of virtual environment.

What I respond to the question that cool observation I get from second life, I said maybe I can meet up with friends and family. We can fly together, see how crazy people are, how creative thing we can do in second life. But what really came up with me is that why not in the first/ real life? For me, as an international student who is far away from home, I cannot meet whom I miss easily, and I am earn for having experiences or doing things together with someone. In this case, it has some factors appealing to me. But if I am in Taiwan, I may not understand why people choose to live in second life. (There are already so many people have spending much time on online games. Who knows what is the next trend? Will people dedicate to live or have their business in second life?) I know some people find their lovers through the interaction of the flap-tops like online game or second life. They are all tech-savvy people and find the same or similar interest in those kind of flap-tops.

There is another interesting issue brought out today also. What will you pick up, everything in second life or first life? For me, living in second life is not that user friendly now. I cannot even find an Asking Desk or a Tourist-visiting Center in the second life. I lost every time! If I only have one choice between first and second life, I will choose first life because I believe what I see and what I feel in real life, and I also identify myself through real life experiences. How about you? It does not mean that there is no need for second life, vice versa; I deem it as an experience that people won’t miss since human beings has the gene to adventure. In addition, people can hardly shun stepping on this trend if they still retain a childish heart.